I was hoping the art would generate some kind of money (I know it's tough turning a creative hobby into a money maker). I think my second play through i realized the art pumped out quicker the more I moved the brush hah. I did my best to make as many art pieces as possible. I think the voice of doubt was interesting. But I was hoping that if you tried hard enough squeezing in art there would eventually be a breakaway point. Like the art was the plan b to the plan b of all the other jobs. Maybe for future development the player could start making more and more money with their artwork. Like a clearing in a storm. Overall it was a sad realization how little time we have in a day. And with increasing costs in life it eventually became unsustainable. I enjoyed the thoughtful approach towards the different scenes and my favorite minigame was the leaves section. least favorite was the baggage hah