Quick question. Is it possible with this system to only darken certain areas in the game room? For example, in my top down game, I have a bright outside world, but you can walk into an area that has a roof and should be dark inside. Can I tell Crystal to only darken that area under the "roof"? By the way, how do I find the discord server?
Viewing post in Crystal - 2D Lighting Engine comments
Hello sully,
Yes, it's possible: The first room in the demo is more or less an example of this: the background is illuminated, and the interior is dark with lights. You can add a Direct Light of any color (like white - for a neautral color) in the background to illuminate the exterior environment, with the depth of light below the depth of the "dark area". Ideally, the dark area will need occluders/shadows for walls to block internal light from passing out, like below (shadows are optional):

The Discord server link is on my Itch.io