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(+1)

I'm probably missing something because I'm stuck in the starting area. I can't jump high enough to go left, and if I go right there are some steps, a roof and nothing more, I jump out the window and I fall back to where I started. The mechanic is nice, but a bit exasperating, I'm not a fan of being in the dark as a gameplay mechanic, but I can't deny is somewhat original (not the first one to use it, but very few games do). The creature animation is crazy, well done there.

If I could have more instructions on how to pass the initial area, that would be nice. Thanks.

Hey WiredPixels, sad to hear that you we’re stuck, my level design experience sucks. But in that room with windows you can jump to the right side. Probably parkour is bad implemented also. Anyway you have not lost anything by closing the game, because level will ends after 15 seconds when you enter to the right side. Unfortunately I have no time to implement all the features what I wished for this game, joined lately to the jam. Not sure that I will finish anything here, game is raw, too raw. Thank you for your time playing this prototype.

If you can, please try again. Added hint.

(+1)

Ok, now I got it, I didn't know there was a passage to the right of the roof. I reached the heart.

And look, I don't want to be "that guy" that points out stuff nobody wants to hear, but I don't think you're supposed to keep improving your game during the voting period, so be careful there. You're supposed to keep it the way it is from the moment the submission period ended and the voting started.

Still, thanks for modifying it, it's much more clear now!

No more updates from my side, maybe only after jam. Thank you for feedback!