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(2 edits)

This is because the plugin combines Raycast and Player Reveals functions. Achieving pixel-perfect precision might lead to a conflict between these two features.

Currently, you have to set a standard radius to avoid blurring, as there's no square radius option yet, if I recall correctly. Let me find a way to implement pixel-perfect square scanning.

I'm not sure they will work together perfectly. Using pixel-perfect mode might require temporarily disabling those two functions, for example.