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(+1)

Very cool concept.

Busted out pen and paper after reading the manual but to my great shame I couldn't get the first glitch to get a chroma starter to work. Thought it might have been some framerate related thing but limiting the game to 60 did nothing. Spent like half an hour trying, changed seeds and save files but I can't seem to trigger it. RIP.

Hi, thanks!

The randomness isn't frame dependant.

Right now, it changes 16 times per seconds, but you also have an auto-correction if you're off by a at most 2 frames so the precision you need to have is 5/16 of a second (so about 0.31 seconds).

Though if you have difficulties, there is an option in the"escape" menu to increase this auto-correction (the "Encounter Assist" option).

You can increase it up to "8" which means you can be up to 8 frames off. This way, you have about a second of leeway (0.5 seconds before and after the correct timing), which should be hopefully enough for everyone.
If you still have difficulties, I would assume you're doing something incorrectly... If you want I can give help if you can provide a video of what you're doing.

hmm, can't get it to work with max assist either.


Am I missing something?

(1 edit)

Well then, I guess either you struggle with how to time it (happens), or something is done incorrectly... Kinda hard to tell without seeing a video sadly.

Your Encounter tool seems to be correct though


The important parts are : 

  • Start the timer and your save file at the exact same time (not a new save file, the one you saved with the ID you wrote down on the Encounter tool)
  • Trigger the dialog that displays the Tortolodon right when the timer reaches zero (It's the dialog just after "And to go with it...")

Using the timer audio cue helps a lot.


If it still doesn't work, it might actually be a bug, but I doubt it as this part was tested out extensively...

Take a look I made you a video.

https://s1.webmshare.com/KJGJq.webm

Double checked that the seed is for file1 btw