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Furniture and Interiors pack, one of the showcase renders.

Upcoming horror model pack, early example render. Arrives in next few days.

Marshes and meadows renders, example scenes using a few ground details from those packs.

Have a lot of released asset packs + some stuff still in development. Usually I do a pretty weak job showing what I have, particularly in the texture sets, but my focus has usually been on simply creating massive archives of PBR textures, 3d models, etc and actually making good scenes displaying every single item would make the process even more time consuming. 

It's why this stuff never ended up in Unity asset store. They ask for a specific scene arrangement of every item with each labeled and when that usually means labeling 500+ texture maps individually it feels like a waste of my time. I can process, make seamless at least another 30, 40 of those textures from my own photography backlog in the time they ask for just to organize them all in a very particular way. And I prefer to be creative with my time.

https://matthornb.itch.io/  - texture packs and 3d assets all bundled together for under $2 during holiday sale events.

Ko-fi.com/matthornb/ - comission for more specific 3d stuff on the cheap but simple comments, requests for 3d things added on itch also sometimes work out too just way slower.