Play experience
Whispers of the Monolith's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #22 | 4.392 | 4.392 |
| Visuals | #205 | 4.020 | 4.020 |
| Overall | #397 | 3.278 | 3.278 |
| Audio | #404 | 3.137 | 3.137 |
| Innovation | #510 | 2.980 | 2.980 |
| Enjoyment | #618 | 2.922 | 2.922 |
| Gameplay | #908 | 2.216 | 2.216 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I made a walking sim where you explore a curious place, a cave filled with weird objects and statues.
What code and assets did you not make from scratch during the jam (if any)?
Just the music/sfx and a visual shader. Which are all properly credited.
How many people worked on the game?1
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Comments
Thanks for submitting your game to the stream! If you wanted to look at the playthrough again in the future here's the VOD timestamped to your game
hii thanks for having a go at my game, i really appreciate it! 🙂
The audio was really, really well done. I felt very spooked out by it as I was walking around.
Visuals were very amazing and I enjoyed just stopping to look around!
thanks for playing and enjoying it! that means a lot 🙂
You really nailed the theme with this one. I love the aesthetic! Felt like a dream :)
hii, thank you for the comment, i appreciate it!
Very spooky, I really like some of the visual glitching effects.
Very cool visuals, and the environment is a really strange place to explore and walk around in.
thank you for playing, glad you enjoyed it!
Definitely one of the strangest places I've experienced in this game jam!
I found the default walking speed quite slow, so I had to hold shift the whole time. The models generated were cool. It would have been nice if the people shaped ones had been in different poses than all T posing.
Maybe because I was running through it I finished quite quickly, although I don't remember seeing the fourth screenshot you have posted so maybe I just got lost.
I also had a bug at one point when leaving the window and coming back where the mouse wasn't captured by the game, so I could only turn a certain amount each direction before it hit the edge of the screen.
Hii sorry for the late reply, thank you for playing my game! All things mentioned, i agree with you. There are some bugs, that was the nature of the web build, couldnt figure it out. The game level could have been longer, i agree…