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Took a while to get into the rhythm, but I survived eleven nights and got up to five swoops. :D

I don’t think I’ve found every kind of critter and plant yet, but I haven’t noticed any noteworthy differences in them either. Different critters move in different ways, and different plants may or may not be obstacles. If it were any less stressful (or my computer didn’t frame-stutter) I’d love to see how far I can go and explore the area.

The bleeps and bloops and neon outlines remind me of Electroplankton. The dark ground and electric guitar(?) music give it an eerie spin fit for a roguelike. I greatly appreciate this aesthetic.

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Woo, nice! Yeah, the performance load is on my mind. I also plan to have some settings that can be adjusted, like low/high environment objects. Glad you like the aesthetic — the music gives me Risk of Rain vibes. :) Thanks for playing!

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I made some big performance improvements. Should have much less stuttering.