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Mobbstar

12
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1
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A member registered Mar 11, 2023 · View creator page →

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I expected bugs, but only found bat friends. I like the concept! It is good for a gamejam demo.

minor complaints:

  • The timing on the attack is a bit counter-intuitive, but managable. It might just be that the animation does not look like what actually happens.
  • Heroes and enemies tend to push each other in strange ways that cause flickering.

If you end up making a sequel, consider giving everyone more complex behaviour and tactics. (This is usually called “AI” or behavior tree.) For example, the hero might try to step back after attacking. And if several bats surround one hero, they could take turns, with one taking a hit from the hero, and the rest attacking the hero immediately afterwards. Other types of enemies and heroes could bring new abilities and tactics, such as ranged attacks or healing.

I have never been called a Skyrim NPC before. Unfortunately, you are right.

Thank you for the kind words!

All my previous attempts at learning serious game engines have failed. Thus, I shall try for a not-serious game.

I can web-dev and doodle. A simple HTML5 game akin to paperclips or hidden-object is certainly within my abilities.

Very fun! I won on my third try, when I stopped playing it like a slasher and started playing it as a resource juggling game with the occasional running-away.

I hope my wish comes true. 😄

It’s cool that there’s a point where you’re allowed to just mess around. I’m just a little sad that the final forge upgrade can only produce small spells. (And an unequippable upgrade to Random Dig?)

Took a while to get into the rhythm, but I survived eleven nights and got up to five swoops. :D

I don’t think I’ve found every kind of critter and plant yet, but I haven’t noticed any noteworthy differences in them either. Different critters move in different ways, and different plants may or may not be obstacles. If it were any less stressful (or my computer didn’t frame-stutter) I’d love to see how far I can go and explore the area.

The bleeps and bloops and neon outlines remind me of Electroplankton. The dark ground and electric guitar(?) music give it an eerie spin fit for a roguelike. I greatly appreciate this aesthetic.

How to use with keyboard? (I eventually used cursor but keyboard would have been faster.)

Also getting the 3rd row of the question obscured by buttons

For Q36 (vulgar remark about my outfit): I’m obnoxiously cheery and “helpful”, giving tips on where that person can get similar things to wear. :) Kill them with kindness, but do kill them.

I adore the simple aesthetics, but I’m a bit worried about the business model. What does our company actually do, where does the money come from? And the promotions don’t actually raise wages, they just make people work more for the same rate (which is deeply unrealistic, as a real CEO would earn significantly more salary for the excruciating job that is siphoning value from their employees).

They made it!! Nice music i like the bass How to kiss wife though?? <- important

Neat! The potion experimenting is fun (and very rogue-like). In general, this game is pretty well-balanced in my opinion.

Cyclopses are brutal, I get the feeling they’re not supposed to be fought without Curse/Freeze potions. Really puts the prep-work of the earlier levels to the test.

What’s different about the east door?

Cool little game. The controls are a lot more robotic (tank-like?) than the readme makes them out to be. If you wanted to add more depth to the gameplay, consider adding a bin to deposit held rubbish. Or steal some ideas from Viscera Cleanup lol.

Overthinking things: The depot in the middle has a total of eight doors. I have no idea how the inside is structured.

At the end, I found that without the light pollution, a faint shimmer of stars can be seen through the smog. That’s a nice touch, but why can’t I clean the sky. My arms are too short. Give me longer arms.

Very solid given the small scope. I had fun! 👏

I got to level 23 before getting stuck in a wall somehow. (Jumping from the wide open level to a narrow corridor.) I haven’t found any other issues. The UX is great and the graphics are gorgeous.

Could you mention the controls in the itch description, so people find it easier? (WASD to move, E to equip, mouse to aim and attack)