I expected bugs, but only found bat friends. I like the concept! It is good for a gamejam demo.
minor complaints:
- The timing on the attack is a bit counter-intuitive, but managable. It might just be that the animation does not look like what actually happens.
- Heroes and enemies tend to push each other in strange ways that cause flickering.
If you end up making a sequel, consider giving everyone more complex behaviour and tactics. (This is usually called “AI” or behavior tree.) For example, the hero might try to step back after attacking. And if several bats surround one hero, they could take turns, with one taking a hit from the hero, and the rest attacking the hero immediately afterwards. Other types of enemies and heroes could bring new abilities and tactics, such as ranged attacks or healing.
