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Hey, I was pretty close to your goal of 200 ratings. Mine currently stands at 196, which I later realized is the #2 most rated entry as well. The final rank ended up at #82 (top 6%). It’s definitely a big improvement compared to my previous jam where I worked solo and placed around the top 30%.

That said, I was a bit surprised that the final ranking ended up lower than I expected, so my feelings about the result are a bit mixed. I’m glad about the improvement, but part of me still feels it could have been higher (sorry, I can’t help it). Still, this was only my second game jam, and I learned quite a bit through experimentation.

One thing that surprised me was that quite a bit of the feedback mentioned the control layout being uncomfortable, even though the game already had a rebind option in the menu. It made me realize that many players probably jump straight into the game without checking the options or even the page description first. Getting feedback about something that’s already implemented can be a little rough, though the other feedback was still helpful and constructive.

I think I might take a short break for a while and recharge before deciding what to do next. I’m also considering polishing the game further and maybe adding more content, like another boss and level.

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Congrats on almost getting 200 ratings on your game! I also noticed it was quickly climbing to the very top of the most rated. That's a huge achievement. For your 2nd game jam, top 6% is AMAZING and a huge improvement from 30%, so you should be very proud! Most games don't make it that high, and most games don't even make it to 50 ratings. With about 1500 games, its nearly impossible to make it into the top 10 in any category, so don't feel bad.

Most jam submissions don't have that kind of customization, and options are usually nonexistent or very minimal, so that might be why people didn't check. Also, most people might just look  in the page description for the controls before playing. That could also be why. I guess you could just take that critique as non-applicable. I personally didn't have any issue with the controls and thought your game was overall pretty good! Although my point still stands about improving the story, if you do end up going back to the game!

Also, how many games did you rate? It seemed like every game I went to rate, you had already rated it, lol. I always saw that you had commented just a few minutes or a few hours before I managed to leave my rating and comment on that same game. 

Thanks for the encouragement! I rated 240+ games in total.

I usually try to leave feedback before submitting a rating and keep it as relevant to each game as possible, so the process is a bit slower. It also helps developers know who has already rated their game. I update my post from time to time to encourage more ratings (especially for people who need them), and I try to rate back whenever I can.

I have to say that I really liked the lore and puzzles in your game. The mysterious atmosphere and the build-up to the truth you created were very well done.

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240+ games?! I’m in awe! You had to have played about 17 games per day to reach that. I have no idea how you managed to do that as I started getting burnt out when I had reached my 150th game rated, which is why I couldn’t get to 200. But 240+ games is really impressive!

And thank you for your compliments! I always strive to create an interesting and compelling story and characters for all my games. There are some things story-wise I could’ve done better, but I’m happy with the result :D