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(1 edit) (+1)

Mixing turned based movement and deduction is really interesting! I like how the movement mechanics and small map, very fittingly, makes you feel a bit “trapped” in this party. Also the “bad vibes” mechanic work really well at tying up the guests moods and the difficulty of the movement puzzle together. Really nice!

Thank you!! I’m hoping that moving through the party starts out awkward and claustrophobic and becomes a little bit more natural as you play. Something like a memoir to my gangly teenage self lol.

welcome to the leaderboard btw 😎