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ghettobastler

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A member registered Sep 04, 2022 · View creator page →

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Burnout was definitely one of the inspirations for this game, so this makes me very happy!

Regarding the EMP charge, I try indicating it using a different color and sprite on the player’s car (the reasoning being that it was what the player would be looking at), but I can see how having the meter change color could help getting the information at a glance. Thank you for the feedback!

Also, the download links should be available now!

Thank you for your kind words!

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Mixing turned based movement and deduction is really interesting! I like how the movement mechanics and small map, very fittingly, makes you feel a bit “trapped” in this party. Also the “bad vibes” mechanic work really well at tying up the guests moods and the difficulty of the movement puzzle together. Really nice!

What a great game. The sound design and visual style are charming, and the level design is very clever and varied. I love how much exploration and discovery are rewarded: things like the little juice you get from the animation and SFX when revealing new passages… Gave me a lot of “AHA” moments. Amazing stuff, thank yo for sharing!

That is so clever, I love this! Took me a bit to get the hang of it, but I really like this concept. Also great job on the visual style and music. Great game!

That last one was a real headscratcher! The mechanic is very original and the levels explore all possibilities and side-effects it brings. The overall progression feels smooth and natural. Great puzzle game!

The character animation are crisp and the controls feel very responsive. The boss patterns feel varied and the difficulty is just right. Amazing game, thank you !

I love the tone and art style. This is great!

I got stuck at level 5, but discovering the rules as you go feels very rewarding. Nice puzzle!

Very chill game. The 3D effect is impressive!

I got 33 on my first try. The mechanic is very interesting, and having to think about both number and symbols adds a lot of complexity to the puzzle. Nice game !

Thank you!

Thank you for your kind words!

Nice take on Sokoban! The mechanic is simple but allow for some complex puzzles. I like the simplicity of the style and sound effect!

Delightful shooter. Took me a few tries to finish but once you get the upgrades you just plow though the enemies. Very satisfying!

Great idea! I really like how the different mechanics work together. The whole game feels very polished. Very nice!

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I’m glad you liked it! And yes, I updated the game page, you should be able to download it now.

Nice game! I liked the little dialogues with the other animals

Thank you so much for your comment! I’ve been working on a post-jam version of this game for the past few days, so I’ve tweaked the difficult so many times I don’t think it’s fair to compare scores with the ones from this version. That being said, my current best right now is 7552.

I’ve just realized that BJR stood for “Bleu Jaune Rouge” and not just “Bonjour”. Very nice

Nice game! While the concept is pretty simple, the story sells it very well. Also the difficulty curve is spot on. Good job!

Good game! I’ve seen other games that use a “spinning aim”, but this is the first one that I’ve seen where it is also used for positioning. This and the variety of enemies and upgrades give this game an impressive amount of depth. Also, great music!

Great game! Very polished. Managed to get 9/13 pickups.

Thank you!

Thank you! Et sinon quand est-ce que tu reviens aux game jam ? :P

Top-notch execution: the gameplay, the visuals, the music, the writing… everything work together. Really nice

Nice take on the theme. I think there could be more feedback so you could know how well you’re doing, but the little bits of dialogue really contribute to the atmosphere.

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Great puzzle game! I like how new mechanics are introduced very gradually. I didn’t get stuck at any point, but because there was something new in every level, finishing them felt very satisfying. Nice!

Thank you, I’m glad you like it!