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(+1)

https://www.twitch.tv/videos/2716872217

Not too bad as far as cookie clicker variations go. Some nitpicks:

- Shouldn’t a Hypercube be 4D? Or is the joke that we iterate a different "slice" of the fourth dimension every round?

- Drill animation was disappointing compared to what it did. I mean it does not clearly reflect the (initially low) amount of activations

- The repetitive upgrade fields threw me off: I believe it is always better to take the earlier ones first since they are cheaper? Not really an optimization I am interested in paying attention to

Thank you for playing.
There's no joke about the name, It's more of a stylistic cool name decision. It's basically always a cube. 

If the drills were fast and weak it'd remove one (important) upgrade field, so I don't have an initial improvement idea. I could alter the visual state of the drills according to the speed though, I'll test that. 

By "repetitive upgrade fields" do you mean upgrading damage, then upgrading damage again in another node? It's a pretty common trope in those games. And yeah the economy scales so you usually grab the earlier ones first.