Victory on Ascension 6! Pretty happy with how the deck turned out.

A couple of ideas for higher ascensions and higher bonuses:
- Ascension: All enemies gain 1 block on every turn.
- You could add one more card to the normal shop, and then have an Ascension that removes one card from the shop. This also means players get to see more things early on.
- Ascension: The starting curse no longer exhausts when played.
- Ascension (possibly a last ascension): One less starting HP.
- Bonus: gain one random common relic. (You’d want to divide the relics into at least common/rare for this.)
- Bonus: one extra freeze per game.