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A jam submission

Ocean in the Cold SkyView game page

You can manually parry attacks, fly a little with your meagre wings, and die instantly
Submitted by SwordSquid — 2 days, 22 hours before the deadline
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Ocean in the Cold Sky's itch.io page

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Comments

Submitted (1 edit)

almost completely incomprehensible but vibes are unparalleled. love the art, and I was starting to get the sword swinging/stuck weapon mechanic at the end. cool little touches like the teddy bear pillow attack filling the screen when you get hit by it.

i never figured out the jump mechanic though - is it on a meter that needs to recharge or something? sometimes i was able to jump higher than normal and sometimes I wasn’t able to jump at all.

Developer(+1)

There stamina system which affects maximum jump height, which doesn't take effect while Nemo is healthy because the regen speed is too fast, but taking injuries, soul damage, or fatigue will reduce maximum stamina and stamina regen at varying rates, and this affects jump height. For instance, being cut with a sword reduces max_stamina but doesn't affect regen at all except from blood loss, while burns and broken bones will make Nemo get tired easily from running and jumping as well as swinging her sword. There's no way to treat injuries right now, but I'm working to make the game not kick you out so much as take you somewhere new.

You also have to hold both the jump button and upward movement direction to reach the highest apex, and you can't jump while stumbling, which happens when you hit the ground hard and slide causing dust to appear by your feet.

While jumping or sprinting there's a short cooldown between moments of acceleration, shown by the "STEP" sprite coming out of Nemo's feet, which the animations sync to.

And flight is on a cooldown shown by Nemo's wings turning black.

AAAAAaaaaaa why did I make it like this? Thank you for trying my game.

That's really experimental, I like the vibes. Controls like ass though, it's way too slow and too little control considering how long the air time is. Melee attacks have something interesting going on especially with blocking bullet hells.

Developer

Thank you! you are like god to me! I will quadruple flight time and start the player with temporary superwings that provide more air control.

Alas,  I think I can only make the clumsiness of the game more interesting. If I could start over from scratch I'd make a game about a clumsy robot that stumbles around destroying everything.

Clumsiness is fine, but it needs positive or interesting effects that add to the gameplay variety rather than just nerfing basic controls. For example warioland series has a lot of different effects from falling, rolling or being hit by enemies.

In the end the core platforming should be predictable to the player. I just read about and tested the stamina system and it doesn't feel like it should be like that. The stamina information is visible diegetically on the wings, but those aren't shown before you execute the jump. In platforming sections it just adds wait time which I need to guess each time. It also funnels me down a loop of: basic jump is really low -> use flight all the time -> use up stamina -> basic jump is even lower. The worst part is the jump not executing on sprint startup which is required to even do the jump, but alone does nothing other than reduce friction. It's possible to account for all of that with distinct animations, but I wouldn't recommend that regardless.

The better way would be not using stamina for the basic jump in any way, and making it tight and controllable, but making the extended flight be stamina heavy with little control (like it is now) and landing penalty because it's a high commitment move.

Submitted

I like the art and the vibes, but the gameplay seems severely undercooked.
Developer

You even posted a video, thank you. I'll add a warning when enemies spawn from doorways, and make the little parry gods die when you step on them, by the next update.

The teddy ghost glitching out I've only seen once before, also on someone else's computer. It must require a faster processor -I'll add it to the todo list which only gets longer and never shorter.