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(+1)

The noise gets quite grating. Maybe have a little randomness in pitch and length, and. Have a milder noise when doing unimpressive things, and a slightly longer and more jubilant noise/animation when doing more impressive things.

Whether a move will make the puzzle unsolveable feels very random, and it's very punishing for how random it feels. Maybe instead of resetting, you add multiple new numbers? So it's a setback but not a setback to the start of the level.

Zen mode: disable hints. Track something other than time, e.g. they should try to combine numbers as few times as possible? Maybe like. They have a counter that starts at 1. When they combine 2 exactly equal numbers, if those numbers aren't prime, the counter is multiplied by that number. You want the number on the counter to be as high as possible.

Thanks for the feedback! That's a good idea on the different sfx; maybe I'll do something special for an optimal reduction that's very large. I'll keep that on the list of updates for next version. As for getting stuck, it's usually squares of primes (i.e. 25, 49, etc...) being left on their own.