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(+1)

The web version of the game freezes after a few seconds, assuming its because LOD is doing some level part loading and just clogging up the tab memory. 

After downloading the game and playing it locally I understand why it lagged on web xD. This is a very polished prototype or vertical slice of a fun game. I enjoyed the movement and combat system of the helicopter. The sound effects are also very nice. Think the background music could use a little electric guitar (my taste at least :) . Something like this Swat Kats

The UI is still in placeholder state so won't comment on that much. Found a bug:

- when you use afterburner and go into hangar, then come out. The afterburner is still running 

I feel like that missles are confusing in the current state. There were a bunch of situations where I felt "ok, I'm dead thats gonna hit me", but it didn't. It should probably follow the player Y coordinate and not just go at the fired position. X and Z can go the the fired position but Y should match up the height and stay there. (assuming Y is the height). Also think the missles should explode even without impact after 3 - 5 seconds. Gives the players a means to escape. 

I would add:

- follow missles - follow you for 6 seconds and explode. Can be directed back to the firing unit so they hit them (this is always fun to do)

- kamikaze ships ( they ram into you and explode ) 

- explosion of ships that fall from sky. The explode in the sky, but when they hit the ground it would be cool to see another explosion and then combine that mechanic if it hits a tank to also damage it. 

Overall enjoyed your game :) . Very nice work!

(+1)

Yo, Swat Kats! You unlocked a fond memory for me, now I am legally obliged to procure a soundtrack on that vein!

Thanks for the feedback, love the idea of kamikaze enemies. Will look into the afterburner bug as well.

Cheers!

Happy to unlock fond memories! :D