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ivancevic

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A member registered 7 days ago · View creator page →

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You built a very creative and fun game in this short time. The boss fight was a bit challenging and that maze section could have ended up badly xD. I assume that no music was intentional to create a sort of earie effect for the player? Effects and visuals are very good, well done and congrats!  

I like the visual representation and the background music fit into the vibe. Its a peaceful fun game and congrats on building it in the provided timeframe! Some parts that might have elevated it would be a slight glow or color change of the penguins that you hit during the slide. They do follow you, but I think a visual feedback representation would be more impactful. Also the game immediatelly restarts after you do all shots. Maybe it would be more interesting if at the end of all the shots all the penguin dance with you until the player hits "Start Again". Well done again :)  

Interesting puzzle that used the theme and subtheme very well. I liked the music and sound effects as they completed the game greatly. The artwork is also very lovely and cozy. Maybe it would be interesting to have the game be a sort of memory exercise in reflection. You could set it so that the player has specific triggers to view how the "sculpture" looks like. Example: 

  • level starts where the player is presented with the sculpture. They analyse it and click to start sculpting
  • they have 3 additional "views" to the final structure during build
  • once they think its ready you could add an additional trigger button that could be used to "compare" or "grade" the sculpture the player built

Another approach is maybe to have the play area be already full of snow and then the player just removes those that are extra at least for more populated scenarios. 

Wanted to provide some next steps in case you want to continue building this :) . Congrats on building your game and Wishing you a cozy winter as well!

Very enjoyable game and very lovely presentation of it! I enjoyed the puzzles and wnated to congratulate you on combining the theme and subtheme marvelously! Very, very creative! 
Think that the stars should change the color or glow when they are snapped. In two levels the ones that snapped were right next to the ones that didn't and it was a bit hard to see which one wasn't dancing. Also some of the stars in the reflection went in to the snow and weren't visible. Maybe those could also alternate slightly in color or the reflection pond needs to be larger to accomodate all of the constelations.

The overall puzzle is very easy which goes with the cozy vibes, but I think that it could be improved if every star had a different aspect to it so that it needs to go exactly where it is supposed to based on the reflection. I realise this was not feasible for the provided timeframe, but it maybe could be something if you decide to build on this further.  Maybe it would be interesting if the constelation once it is built creates a background image of the sign that it created? Some fancy fade effect or something to reward the player for constructing it along with the line effect you created. Once again, very well done!

Thank you for the very detailed comment and constructive feedback! You hacked the game and we would have probably made it less challenging if we had more time. There are a bunch of parts that need improving, but we wanted it to be polished before adding more to it. The current fire maintenence / sheep holding conflict is where we thought the risk/reward would be interesting to see what will players decide. Granted, that currently you leave with a bittersweet feeling because the majority of the sheep freeze, but we plan on fixing this after the jam ends :) . Agree that some sort of mechanic to unfreeze the sheep or to be informed that one of them is getting restless and will probably leave is a very good point.

Think this one is one of my favorites in terms of creativity, use of the theme and sub theme. An extraordinary game with marvelous sound tracks and quite challenging puzzles! Very well done on building this and creating these puzzles in the 3 day timeframe. One thing that I did by accident while getting familiar with the controls was holding down space to see if I can jump higher and a lovely side effect occurred. The character continuously jumps around and I thought, huh wouldn't it be funny/fun if the character was jumping all the time? Combined with the soothing jumping effect I probably jumped 80% of my game time xD. Congrats on creating this!

Thank you for playing and honest feedback! Yes, we didn't have time to implement other mechanics or variations to them for some additional risk/reward factors so at some point you basically repeat the same action which can get boring quickly. After the jam we will collect all of the feedback, see how to improve it and make it more fun :)

I really like the art in this one and the overall theme of helping others. Think the game would have been elevated a lot if you added some classical piano Christmas music in the background and some sound effects. Also the things the player "can" interact would be nice to highlight so they are aware that it can be acted upon. Well done on completing this project! It has a lot of levels plus night time and day. Very well done!

This was an amazing cozy game. The visuals, the combination of everything was top notch. I did end with a weird bug on a crossroad where I couldn't place the tile. I came from the bottom side, went up then decided to circle back and wanted to go left - right, but for some reason it didn't want to let me place the tile. Realise that the restriction to place the tiles in line is to ensure that players create a full road, but maybe it could have been handled differently. By just highlighting in red the pieces that are not connected and informating player during the tutorial. All in all the music, visuals and gameplay complemented each other wonderfully in this game. Well done to everyone that worked on it!

The sudoku is phenomenal. Well done and what a wonderful combination of logic and winter vibes. Very, very creative to combine this and a wonderful execution. This can probably easily be converted into a spring and fall jam as well :D . The visual animations when you complete everything are also awesome. 

Hey, nice scavanger hunt game. The visuals are cool and like that you added a sprint button since the map is slightly larger and you traverse it multiple times to find the resources. Think that it would have benefited from some sound effects when picking resources and with the popup window it would be nice that the item glows slightly. Also it seems the Y-Sort on some of the resources was broken. A weird bug kept happening for me as I talked with the NPC. If I didn't have the resources it would fade in and out, the inventory would be empty and picking up resources wouldn't work anymore. Congrats on completing your project! Maybe it needed half a day more for some polish to get it in a higher state.

You nailed the theme and sub theme with the story and the music mini game is awesome. Think it would have benefited from some feedback when the player hits one of the keys that the circles scale slightly up and down to indicate something happened. Also I felt the urge to push the player so maybe he was a bit slower than I'd liked since Pokemon, Zelda and similar games have somewhat defined the speed in these types of games. Y-Sort seems to  be slightly broken at places :D. Well done on completing as much as you did and building up that grave rebuild mini game! That was an unexpectedly nice puzzle 

An interesting approach. I wonder if this would have been enhanced with you actually reading the text. Then it would slightly easier to immerse the players. Also would have liked if the fire danced/animated while it was burning. Congrats on completing your visual game! 

Thank you for playing! We may have caused a lot of pressure on folks with the game since the sheep usually freeze. Once the jam ends we will probably balance it or make it easier so people can enjoy without fear of losing their sheep :)

I liked the vibes of the game and definetly feel the cozyness to it. Under the timeframe you did a wonderful job. Think if there was more time that it would have been interesting to have a "mini-game" or something when you're making the drink. Like "pouring" and slightly missing the amount of coffee thats made which ends up determining how happy the customer is in the end. Also this might just be me, but since the cat in the background is very cute it would be interesting to see that some of the customers came to it and pet it. Since a lot of the scenes are static some life or (simulated life) would probably help with the cozy vibes. Last recommendation is for the music, love the notes going of it and would have loved if you could click on it and it started some other tunes. Like spanish Christmas songs randommly or something funny :D. Please don't take anything I say negative, just trying to provide something that would in my opinion made it "more". 

Well, there you go. Making me feel dumb now and wanting to go back and resolve it with 3. Well done :P 

I love tycoon games and this one was phenomenal! For some reason my customers stopped coming :( before the second day. Only thing that I think would have been better was to not have the "sad" emoji when you show your customers where to sit. Think it would have been better if it was just a "ou, ok..." , then when you purchase it can be happy or more. Well done on the game overall and congrats! Think this one is one of my favorites so far. 

The artwork for the game was very lovely. Background music fit the mood also very lovely. Until the end I kept having a Narnia feel with the Ice Queen and Knights :) . Think that the game could be elevated slightly if the pictures were slightly animated or if the background had some animations. I realise that even building all of this in 3 days with 2 endings is insane. Well done and congrats!

Thank you! Yes the assets are all free and the coding parts were done by us. We scoped the game low with two loops "fighting" against each other so the player has to choose what to do. Balancing the game was not feasible so we decided to try and polish as much as we can and hoped that people wouldn't get too frustrated :D 

I've managed to get out! Not sure if you intendeed to use all mirrors, but I didn't find the last piece of the broken mirror and ended up completing the level without it. Not sure if this was intendeed, but you made me feel like I broke your expected outcome :D . Congratulations on testing and completing a 3D project!  

The atmosphere for this game is spot on for the theme. Cozy vibes all around and the menu background video is wonderfully immplemented. Cars, buildings and the ambient are truly fenomenal and the gameplay feel is very relaxing. Also really like how you added that cars stop for you when crossing the street. Awesome work!

Thank you for playing and providing detailed feedback! Will apply the "make games easier than we think for jams" in future jams as that is very solid advice. Also agree that the level design could have been better. It felt dry without additional "props" , but probably confusing on the first.

The fact that you managed to setup multiplayer for the jam and build this is up is most impressive. I've tried it by opening a few tabs of the game to play against myself. Only thing I think it needs is some game juice. When you hit the player with the snowball it could wobble the model or something so you know a hit has been done. Also a "Tab" - show currently connected people since the entire map is not visible at first glance. Congrats!

I really enjoyed that. For some reason I went right when the race started as the line for the race looked like a blocking road sign xD. Very well done and quite a coming of age story that most people have went through as their friends moved away. Also, getting some We Bare Bears vibes here :D . Love it!

Fun concept and well done on completing this! Think that it would be less of a curve to get in if you started with one enemy and the others slowly came after you defeated the first one. Having all three at once when you don't know what you're doing is a bit much in the beginning. 

Very well done! The gameplay was fun, the presentation and art style is amazing! Thinking that it would have been interesting if you could hold on the reflection power. So the attacks circle around you and when you release and define the direction they are fired that way. 

I felt those grunts xD

Very creative visual storytelling and complementing Gymnopédie. I spent a few minutes just enjoying the snowfall and symphony. If your goal was to make the players stop and take a breath then you suceeded. Well done!

This is probably just an experience, not really a game since it doesn't have an ending. Managed to clear everything and it still kept playing. You probably could have gamified this by making the cleaner only clean on certain inputs and added a scavanger hunt. So it could have become sort of like a memory game for children or something.
Example: 
- open game. The game shows you 5 - 10 children that are hidding on the map
- they burrow into the snow
- game fades out, then back in to make the player oblivious slightly where they are
- player needs to find them and you track how many tiles the player had to open before finding everyone

Wanted to share the above idea just to get it out of my head :) . Well done on creating this!

Visual storytelling is fenomenal. This could easily be a childrens book with the art style. Very well done!

The gameplay is a bit long with the slides and slightly repetitive, also falling from the slides locks the game and you cannot continue, shame. Amazed how much you managed to create in such a short time. Think that you could have created a few smaller slides with slightly more depth to them or for example added the hunters at some point as obstacles to complement the story (I played it for about 10 mins so sorry if the hunters are added in later. Fell a few times and lost motivation to start again from the beginning). 

Adding a glow and changing the food to boost the sprint should probably be a different color so the player knows they can collect it. Awesome work to the team!

Enjoyed this one! Was very fun and CO-Z. The bears are very cute. 

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"Just reflect on that for a while". I see what you did there xD . Theme spot on, gameplay cozy and interesting, enjoyed it very much. Managed to get a mitten bugged between the tree and a rock. When I wanted to get to it I somehow went over the edge. Wonderful and beautiful entry. Congratulations!

*edit* Forgot to mention the background music. Truly wonderful and soothing

Like the game and well done on combining the gameplay with the subtheme! If it weren't cozy I think a scoring for the number of mirrors used would be interesting. Congrats on completing!

Already commented on the itch page, but will copy paste here as well. Fun concept and game. The music might be a bit loud for my taste related to the effect. Think that it would be nice to have a "jump" counter so you know how many times it took you to reach the end. Also a timer to push the player from idling by. Well done!

Fun concept and game. The music might be a bit loud for my taste related to the effect. Think that it would be nice to have a "jump" counter so you know how many times it took you to reach the end. Also a timer to push the player from idling by. Well done!

Interesting concept and mechanics. Definetly fun, well done! My only gut feeling is that collecting the orbs should have a slightly larger "aura" than the block size. Right now it felt like the orb passed a few milimeters from me and it didn't collect. This may be by design (not sure), but just wanted to give feedback.