yeah, while playing the game I did wish the progress was more exponential than linear. Each area was fine to watch for a couple cycles but then I'd have to set one loop maximising one thing, and then leave it running in the background for a couple hours. I think it would be interesting to have the current loop skill level influence the speed of performing tasks that reference it. It would probably take a bit of tuning, but it would be nice to have it so queuing 200 actions didn't actually take 15 minutes