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wolan

13
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A member registered Mar 21, 2020

Recent community posts

yeah, while playing the game I did wish the progress was more exponential than linear. Each area was fine to watch for a couple cycles but then I'd have to set one loop maximising one thing, and then leave it running in the background for a couple hours. I think it would be interesting to have the current loop skill level influence the speed of performing tasks that reference it. It would probably take a bit of tuning, but it would be nice to have it so queuing 200 actions didn't actually take 15 minutes

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do you have 10 speed/strength on that loop, or is it speed level? Levelling the skill (the number on the right) only makes you gain the skill value faster on a given loop. You still need to get to 10 speed or strength that day to pass the check, so even on speed lv.100 you need to queue some action that will level speed before you can keep up with Chronobunn

(also yes this is not clear from the game tips as is, it's implied in the game description in the "to help you get started" list but I missed it too initially)

yeah without the buttons to start the day and the shuffle trick no longer working, there is simply no way for me to play

left the game on overnight. on return, the character was stuck on a "walking"(?!) action in border town that I did not queue. Flux bar still not visible as per other comment, pause and restart buttons also missing (that happened yesterday too, but I noticed after commenting). Before I could force a day restart by moving a queued action, no longer works. All sex options disappeared. Some other actions disappeared also. link to undercity disappeared despite still showing 100% explored. Can't do anything atm, refreshing the page doesn't work.

I had a good time, it is a cute game and the sprites are really nice. I don't think I'll be continuing past this point. gonna give you a follow to see what you come up with next :3

I'm not sure how to get the gender swap outcome. I even got twins, but still "will need to find a solution before your due date". any hints?

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UI: once I got past 9 rows in the skills tab, the Flux bar disappeared (browser, both windowed and fullscreen)

scavenge:
- generally unclear what it does in certain areas
- stays at 0% in under city
- no % progress shown in apothecary

skills:
- Witch shows that she increases charm magic, in fact increases flux control
- collecting milk says it increases hands, does not appear in the interface. I assume it's for Cow Girl nope
- sex with Alraune gives green thumb that only affects the garden, which affects only sex with Alraune? It's an oddity among other skills that interact with systems outside the immediate area.
- have not located Fairy's kink skill so far 
- +dance in "dance on tables" is greyed out, does that mean I cannot increase dance there?

scrap: does not show as collected anywhere, scavenged all areas so far. Tried to repair the machine anyway, apparently it works? There is no "scraps" resource, nothing is depleting, but machine is repaired. Building toys works too, but I can only build 2. Stall still shows insufficient scrap. This is very confusing. is it related to the Tinker skill? I've got it at 8. - followed intructions from other comment, successfully constructed stall after making toys.

actions with unclear purpose (are they just for increasing associated skill?):
- make potion
- fuck a patron
- serve drinks
- count cards 
- travel to the Gallery (is anything there?)

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milk counter does not update when making cheese

(I'm playing in browser btw)

bug report: got strip poker below 0. It's impossible to win now, the first attempt always loses. Cannot have sex with Fairy.

it would be a nice QoL for options that are 100% to disappear/get greyed out and/or get removed from the queue once they are maxed

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Cool game! How fast does the succubus have to get to keep up with Chronobunny? Does it specify anywhere? [looks like about 180 spd] Also I assume that the values in parenthesis are about skill increases but it's unclear what they mean exactly? also there is no visual differentiation between loop-specific results and meta progression (+speed is in a same bracket of the same colour as +city permit)

:3

:3

excellent idea, great writing, lovely art. I'm excited to implement it in my future endeavours. Some clarifying questions:

  1. is the interpretation chart the three steps for rolling a check? it's not stated directly
  2. is the sextant a result of triple 6 on a roll, or is it something else? 
  3. Does a sextant do anything mechanically besides enabling use of an instrument?
  4. instruments:
    1. keys - (...) preventing The Hunger from adding dice to [the co-opt pool]?(for how long?)
    2. harmonica - is the willingly failed roll the one that enabled use of the harmonica, or can it be chosen later? 
      1. does "for all other Witches" mean that:
      2. each Witch gets a guaranteed six?
      3. just the next one to roll gets a six?
      4. Witches have to use the six on the next roll?
      5. Witches can decide the roll to which the Tongue Slap bonus will be applied?
  5. are the suggested co-opts listed in linearly increasing value, as in 1 point to inflict the first,2 for 2nd, 3 for 3rd etc.? 
  6. in one of the co-opts, is the suggested roll of 2d6:
    1. an oppositional roll, where the witches need to get more successes than the result in order to pass?
    2. an indication that the witch taking on the task is rolling with a reduced pool of dice?
  7. what is the mechanical effect of focus?
    1. guide for flavour of description
    2. unable to roll unless the focus in a relevant category can be involved
    3. bonus to roll when situation fits the focus