it would be a nice QoL for options that are 100% to disappear/get greyed out and/or get removed from the queue once they are maxed
wolan
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A member registered Mar 21, 2020
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Cool game! How fast does the succubus have to get to keep up with Chronobunny? Does it specify anywhere? [looks like about 180 spd] Also I assume that the values in parenthesis are about skill increases but it's unclear what they mean exactly? also there is no visual differentiation between loop-specific results and meta progression (+speed is in a same bracket of the same colour as +city permit)
excellent idea, great writing, lovely art. I'm excited to implement it in my future endeavours. Some clarifying questions:
- is the interpretation chart the three steps for rolling a check? it's not stated directly
- is the sextant a result of triple 6 on a roll, or is it something else?
- Does a sextant do anything mechanically besides enabling use of an instrument?
- instruments:
- keys - (...) preventing The Hunger from adding dice to [the co-opt pool]?(for how long?)
- harmonica - is the willingly failed roll the one that enabled use of the harmonica, or can it be chosen later?
- does "for all other Witches" mean that:
- each Witch gets a guaranteed six?
- just the next one to roll gets a six?
- Witches have to use the six on the next roll?
- Witches can decide the roll to which the Tongue Slap bonus will be applied?
- are the suggested co-opts listed in linearly increasing value, as in 1 point to inflict the first,2 for 2nd, 3 for 3rd etc.?
- in one of the co-opts, is the suggested roll of 2d6:
- an oppositional roll, where the witches need to get more successes than the result in order to pass?
- an indication that the witch taking on the task is rolling with a reduced pool of dice?
- what is the mechanical effect of focus?
- guide for flavour of description
- unable to roll unless the focus in a relevant category can be involved
- bonus to roll when situation fits the focus