Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Cool game! How fast does the succubus have to get to keep up with Chronobunny? Does it specify anywhere? [looks like about 180 spd] Also I assume that the values in parenthesis are about skill increases but it's unclear what they mean exactly? also there is no visual differentiation between loop-specific results and meta progression (+speed is in a same bracket of the same colour as +city permit)

it would be a nice QoL for options that are 100% to disappear/get greyed out and/or get removed from the queue once they are maxed

(+1)

Action removal was discussed but not reasonable in the jam timeframe. We also want to keep them in currently until we get an animation viewer system working, feels bad to make it impossible to see certain animations because you progressed.

 Love the suggestion on colour coding loop vs meta progression.

As for bunny, and other stat wanting monsterfolk, they want 10 for that loop. The level value is a multiplier for how fast the stats rise each loop