Love the game, it absolutely has a load of potential, there's a few issues you should probably iron out though.
The biggest being that what you actually gain from each loop is absurdly unclear and almost feels like you actually gain nothing through each run. The stats for instance are just mostly confusing on whether they just serve to boost your relations with a specific individual or if there's actually more to them like speeding up how you get from place to place. If you could hover over the specific bar to check and see what you gain from it, it would make them feel so much more worth it.
The second biggest is just how much time it takes to actually grind through the game. Well, grind and more idle through the game which is obscenely long. The ways to speed up progress don't do so enough and those themselves take time to grind to speed up the game.
These are just my own two nitpicks, it is really impressive what you created under such a short time and I hope you can keep it up!
Edit: Just reached the end of the game and I understand what the others mean by the UI. It gets absolutely abysmal since I can't actually see the bottom or top half of it now that I have everything(?) unlocked. The bottom half where I usually saw my Stop, Restart, Replay, and Clear are completely obstructed from my sight. Alongside the top half of my UI where I can't see my Flux anymore, even if I force fullscreen things. Why doesn't the Skills have a scroll option like how the collectible items do? If you implement that to the Skills, that UI issue should be easily resolved(I think?).