Hello! Id like to preface this by saying im so burnt out from playing platformers this jam. But this was a really fun 2000s flash game twist on the theme. I love the super kawaii neko arts and sfx... heh, its so sugoi (plus ultra). I will say this though, having inheritance of velocity on moving platforms and semi unforgiving hitboxes can make the game a little too frustrating for the average player (ie i suck). Also, I noticed half way through playing, some of the 2d floor sprites dont align perfectly with each other (Lowk as i was getting a picture of it. I pressed new game and it spawned me at a checkpoint? :sob:) :3 Overall really well done!!!!!!!!!!!!!!!!!!!!!!!
Viewing post in Holly's Splendid Sugar Rush Rally jam comments
Thanks a lot for playing, and I really grateful the detailed feedback! I’m definitely aware of those rough edges. Unfortunately, during the jam there just wasn’t enough time to pixel-polish every hitbox or sprite alignment without sacrificing other features.
Regarding the "New Game" issue, I’ve re-tested the logic and it resets correctly on my end. It may have been an accidental misclick of the "Continue" button on your end since the mouse is clickable as well, but if you think it's a bug, I’d really appreciate any extra details on how it was triggered so I can investigate further!
That said, I actually already have a fix for the moving platform velocity inheritance! I’ll be uploading the updated build as soon as the rating period ends and updates are allowed.
Thanks again for taking the time to play and share your thoughts —and the pain and suffering.