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This was really neat. The idea of your character's health determining their strength instead of EXP is a cool idea. Very simple gameplay loop and obviously there's not much to it right now, but I liked it. I will say, the character's movement speed is REALLY slow, but that might be intentional. I also noticed that if I camped or opened a shop, then exited, it'd prompt me to open them again immediately afterwards, even if I didn't press the Z key. A very minor annoyance, but something to keep in mind.

I'm looking forward to seeing more of this. Good luck.

Yeah, the window popping up again is something that's bugging me, but I've yet to find a solution to it. I'm working on improving the moment. Thanks for playing.