Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First run:
Great music. cute girls. Lost 3 dudes in one surprise encounter because I thought right click just let me pick turn order, but turns out it was skip turn. Seems like you want more strategy, I went boom boom all attack and it didn't go so well. Slime titled encounters are skeletons. Map movement is rigid, look into input buffer to let players queue inputs before the animation is finished.
I'm usually not a fun of diagonal maps where up input can mean either diagonal right or left, unnecessary complication. look into letting users use num row keys to input commands during battle.
1 is attack, 2 opens up skills, allows you to press 1-4 to input skill etc.

Thank you for playing! You say the movement is rigid, did you play the old version or the current v0.111 one? I tweaked it a bit so that it feels more in line with traditional first person dungeon crawlers. But you're right in that I haven't added input buffers though.

Old version, it seems.