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(4 edits)

Got that while playing a series of the zero-cost two-gold or two-damage cards. Nothing out of the ordinary.

Once I got that, refreshing the page and trying to restart the game had it stay on the screen that says “Running…” forever and never start. Eventually that stopped happening, but it happened several times in a row after getting the crash.

Just confirmed that I can reliably reproduce the same crash by playing the zero-cost two-gold and zero-cost two-damage cards in a loop. And afterwards, refreshing has the same result: stuck on the “Running…” screen.

I just confirmed that if I play the cards slowly, waiting for each one to disappear before I play the next, the error never occurs. Your testing needs to include playing cards as fast as you can click/touch. :)

i tried :) good to know, thanks!

The biggest problem might be that i edit and test the windows standalone version and in the final step compile for the web version. Think i need to change my whole testing approach