I'm glad you enjoyed it.
My reasoning with what little I had was, that every choise should mean something.
So, the "game over" card didnt fit that criteria.
In the second half of the story I realiced their effectiveness for comedy, character building and worldbuilding.
That's why there are two unique bad ending cards.
Making 4 total possible ways to end the game.
That tongue do magic too powerfull to cast in time for the jam end date...