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I plan on having super moves as well! Ideally, the player will have to make conscious decisions on when to use them, as the MP economy is limited.

But, basic attacks actually do less damage for me on average. In the code, their hit modifiers (also decides the crit rate) are low and often fail to go over the enemy's defense. Perhaps you've been getting lucky then!

I've made a quick update to the game to make the dungeon exploration snappier, if you want to give it another shot :D

I finally got to play the new version! The exploration definitely feels a little better, which it noticeable as soon as you start. I was WAY less lucky this time, I ended up losing the Fighter and Rogue on this playthrough so my luck has run out a bit lol BUT! I'm still playing with skills, and I think I'm really starting to see the potential they could have in these combat encounters. Now that I've had a normal (less lucky) run, I can sorta see how these dungeon encounters may run if there's multiple levels. I'd also like to see how this matches up with items at some point, and how items will be used (if they'll be used) in combat because that could make things VERY interesting. 

For now, had a lotta fun with this! I'm definitely sticking around for any updates, and I'm so curious to see what you can the team cook up.

Thank you for all the feedback! I will definitely be making more public updates more frequently so I hope to see you then.