I finally got to play the new version! The exploration definitely feels a little better, which it noticeable as soon as you start. I was WAY less lucky this time, I ended up losing the Fighter and Rogue on this playthrough so my luck has run out a bit lol BUT! I'm still playing with skills, and I think I'm really starting to see the potential they could have in these combat encounters. Now that I've had a normal (less lucky) run, I can sorta see how these dungeon encounters may run if there's multiple levels. I'd also like to see how this matches up with items at some point, and how items will be used (if they'll be used) in combat because that could make things VERY interesting.
For now, had a lotta fun with this! I'm definitely sticking around for any updates, and I'm so curious to see what you can the team cook up.
KINJAKO
Creator of
Recent community posts
Ahhh, I think I get it now. I was more thinking that the skills were meant to function like Battle Arts in other games, basically like super moves that do more damage. Instead, it sounds like the main source of damage is your basic attack, while skills are more meant for utility to make the characters function differently each battle.
Playing the build a bit more and knowing this now, I can see what you mean! The skills being more about utility than damage makes sense to me, and the tradeoff seems clear when playing it a bit more now. This is very cool, and I’m glad I got this info because it changed how I approached combat for this game. Again, good job on this, it’s coming out great!
I'm so glad I finally get to play a bit of this! I've been following this project for a while, and it's nice to finally get a taste of what it the game is feeling like so far.
I really like it already! I like that it uses dice for movement, so that turns are a little up to chance. I like the individual abilities of the party members, and I enjoy how quickly combat goes by because if this is a sorta dungeon-crawler style game, snappy combat is super important.
If I had to pick anything that may need some improvement, it may actually be the damage numbers? I feel like regular attacks are much stronger than skills, and skills don't usually seem worth it a lot of the time when it comes to damage. This isn't all skills, as the cleric character's radiant attack feels good, and the skills that say they're weak obviously make sense. It's more for the warrior and rogue, where the warrior's skills that do damage I think should be more powerful, and the rogue's basic attack may be a little too strong (they did about the same as the warrior when it came to basic attacks). The characters definitely feel strong, which is good, I would just like to see a little game balence in this area so far.
This is obviously a pre-alpha build that's very bare bones, so I don't wannna comment on anything that isn't there. But what IS there? It's awesome. I love the game's art direction, and the UI that is there is very flashy and it makes combat very fun. This is gonna be a really cool game when it gets made someday, keep at it and I'll definitely be there when it comes out!
Thank you for playing! This first half of the demo was super fun to watch, and you're right; There's a LOT of history with Wicke and her journey. I still made this game to be enjoyed even if you didn't play the first, so I'm glad you liked it, and here's to hoping you get to see the first game as well!
Hello!
My name is KINJA, and I'm the lead creative dev at KINJAKO. KINJAKO released GESTALT: The Fifth Day, a point-and-click psychological horror game, back on Steam in April of 2024. The game was written, programmed, and drawn by me, and even received a DLC in October 2024 titled in the form of the Another Day DLC. I am currently working on Keepers of the Keep, a fantasy CRPG dating sim with dice-rolling mechanics, which has a demo available on Steam and is slated for a 2026 release. Finally, I'm working on a sequel to GESTALT: The Fifth Day titled GESTALT: Memoria. Memoria has a demo you can play here on Itch (with a store page opening on Steam this month!), and was entered in the Jamsepcticeye (a game jam hosted by Jacksepticeye and Ducky Dev Games), where it earned 3rd place in visuals and 11th place overall out of 1169 entries.
With all of that said, I want to branch out, and help work on other games! I freelance as a 2D artist, animator (mostly storyboarding), and a UI/UX artist, and specialize in 2D-style visuals in video games. I've helped work on games using Ren'py, Unity, and Godot, and like working with creators who are passionate about their projects. I've found that some people have awesome games and just no art or visuals to bring it home, so that's where I come in! I want to pick up some more work, and while I'm looking for paying work, I'm willing to work with different budgets. Need me for just one piece (like a game's cover art)? I can do that! Need me onboard for an entire game? Let's draft up a contract!
I'm very passionate about what I do, and I want there to be more cool games with cool visuals out there. The more, the better. I can work part-time for now, can suit multiple styles, and have experience shipping games and working with larger teams. If it sounds like that's a good fit for you, let's talk! Drop your emails/contact info in the thread, or email me at the email listed below. Either way, let's get in touch, and let's make something cool!
ART EXAMPLES:


LINKS TO MY WORK:
OTHER WORK:
- I am the UI/UX designer for Miss Monster: Bound by Fate, a creature-collecting monster girl game by Squidbat Games, with Skullgirls' Alex Ahad leading character design.
- I am also a 2D artist for The Saplum Cradle, a choose-your-own-adventure horror game by Devroom Vantasia, a demo of which you can also play here on Itch!
MY LINKS:
CONTACT ME at KinjakoDev@gmail.com
This one was super interesting! I actually like that there's no tutorial, because it lets you explore on your own and figure things out. I got stuck for a good 10 minutes at the start before I started playing around more, and I really like that, because it felt super immersive. Good job with this one!
For sure, I'll check yours out, and good luck on the last day! Here's my game: It's a point and click psychological horror game with a manga aesthetic, and it's actually a sequel to the first game I ever published. Enjoy!
https://kinjako.itch.io/gestalt-memoria
The scope of this game and finishing it in this state before the Jam ends is more than impressive! There's so many features, from the shop, to the time-based mini games, to the action features like dashing and phasing that I can't believe how much got done with this game. Bravo on this, it's awesome, and the art is incredibly good! I would love to see more from this team and this artist.
A VERY cool and creepy game. Also quite sad, and tells a good narrative about grief in a short period of time. I don't know if it's intention, but the End Game button doesn't take you anywhere. If that's on purpose, I actually think that's very cool for the story of this game. Good job with this one!
This was such a sweet game. I haven't seen a lot of pure text adventures for this jam just yet, and I actually liked that this was only words. Going through the three glimpses before you move on to the ending was really nice, and I really liked the stranger's perspective in particular. I really liked this, well done!
Hey y'all!
It's the last 24 hours of the jam! I've played/rated a ton of games, and have been leaving reviews where I can. I want to rate more games, so drop them here and I'll try to get to them before the jam is over! I'm not a streamer and I'm a full time game dev, so I'll play them when I can on my breaks, but I'll make sure to rate every game I play regardless. It's a lot of people's first jams and even first games, so drop yours and let's play them! Even if I don't get to every game, if you see a game that interests you in this thread, PLEASE go play it and rate it for them, every bit counts here in the final stretch.
For anyone willing to play/rate my game in exchange, here's my game: It's a point-and-click psychological horror game with a manga aesthetic, and is actually a sequel demo to the first game I ever published. Enjoy!

Stuffed is on my list of games to play/rate next, so I'll make sure to check it out! I'd also love an honest review, I've loved the feedback I've gotten so far and every bit helps as I work towards the game's update tomorrow after the jam is over.
Here's my game: It's a point-and-click psychological horror game with a manga aesthetic, and is actually a sequel demo to the first game I ever published. Enjoy!
This was really cool! I can't believe there aren't more ratings for this one, it's very unique and I haven't played another game like it. The art is gorgeous, especially the pixel art, and I love the slashing mechanic a lot. If I had one suggestion, I would unclutter the "other yous" that appear, because some can be hard/impossible to reach depending on where they spawn. If I could change it, I would make the other yous be in more of a sparratic line ahead of you, meaning you can easier slash them easier while also "moving forward," which I think would be very on theme for this narrative.
Anyways, I had a blast with this one! I would love to see and check out more games in this style, good luck with any future projects!
This is a really cool concept! I love what the different elements do, and how it plays on the theme of the jam. I've seen others use death a core mechanic to move forward before, but I love what each element leaves behind so that you can proceed on the next life. You guys did an awesome job with this game, especially with all of the levels you managed to finish, good job!










