The sheer creative output for something like this is NUTS, absolutely worth the price and more. I can't wait to see more work from you!
KINJAKO
Creator of
Recent community posts
Thank you for playing! This first half of the demo was super fun to watch, and you're right; There's a LOT of history with Wicke and her journey. I still made this game to be enjoyed even if you didn't play the first, so I'm glad you liked it, and here's to hoping you get to see the first game as well!
Hello!
My name is KINJA, and I'm the lead creative dev at KINJAKO. KINJAKO released GESTALT: The Fifth Day, a point-and-click psychological horror game, back on Steam in April of 2024. The game was written, programmed, and drawn by me, and even received a DLC in October 2024 titled in the form of the Another Day DLC. I am currently working on Keepers of the Keep, a fantasy CRPG dating sim with dice-rolling mechanics, which has a demo available on Steam and is slated for a 2026 release. Finally, I'm working on a sequel to GESTALT: The Fifth Day titled GESTALT: Memoria. Memoria has a demo you can play here on Itch (with a store page opening on Steam this month!), and was entered in the Jamsepcticeye (a game jam hosted by Jacksepticeye and Ducky Dev Games), where it earned 3rd place in visuals and 11th place overall out of 1169 entries.
With all of that said, I want to branch out, and help work on other games! I freelance as a 2D artist, animator (mostly storyboarding), and a UI/UX artist, and specialize in 2D-style visuals in video games. I've helped work on games using Ren'py, Unity, and Godot, and like working with creators who are passionate about their projects. I've found that some people have awesome games and just no art or visuals to bring it home, so that's where I come in! I want to pick up some more work, and while I'm looking for paying work, I'm willing to work with different budgets. Need me for just one piece (like a game's cover art)? I can do that! Need me onboard for an entire game? Let's draft up a contract!
I'm very passionate about what I do, and I want there to be more cool games with cool visuals out there. The more, the better. I can work part-time for now, can suit multiple styles, and have experience shipping games and working with larger teams. If it sounds like that's a good fit for you, let's talk! Drop your emails/contact info in the thread, or email me at the email listed below. Either way, let's get in touch, and let's make something cool!
ART EXAMPLES:


LINKS TO MY WORK:
OTHER WORK:
- I am the UI/UX designer for Miss Monster: Bound by Fate, a creature-collecting monster girl game by Squidbat Games, with Skullgirls' Alex Ahad leading character design.
- I am also a 2D artist for The Saplum Cradle, a choose-your-own-adventure horror game by Devroom Vantasia, a demo of which you can also play here on Itch!
MY LINKS:
CONTACT ME at KinjakoDev@gmail.com
This one was super interesting! I actually like that there's no tutorial, because it lets you explore on your own and figure things out. I got stuck for a good 10 minutes at the start before I started playing around more, and I really like that, because it felt super immersive. Good job with this one!
For sure, I'll check yours out, and good luck on the last day! Here's my game: It's a point and click psychological horror game with a manga aesthetic, and it's actually a sequel to the first game I ever published. Enjoy!
https://kinjako.itch.io/gestalt-memoria
The scope of this game and finishing it in this state before the Jam ends is more than impressive! There's so many features, from the shop, to the time-based mini games, to the action features like dashing and phasing that I can't believe how much got done with this game. Bravo on this, it's awesome, and the art is incredibly good! I would love to see more from this team and this artist.
A VERY cool and creepy game. Also quite sad, and tells a good narrative about grief in a short period of time. I don't know if it's intention, but the End Game button doesn't take you anywhere. If that's on purpose, I actually think that's very cool for the story of this game. Good job with this one!
This was such a sweet game. I haven't seen a lot of pure text adventures for this jam just yet, and I actually liked that this was only words. Going through the three glimpses before you move on to the ending was really nice, and I really liked the stranger's perspective in particular. I really liked this, well done!
Hey y'all!
It's the last 24 hours of the jam! I've played/rated a ton of games, and have been leaving reviews where I can. I want to rate more games, so drop them here and I'll try to get to them before the jam is over! I'm not a streamer and I'm a full time game dev, so I'll play them when I can on my breaks, but I'll make sure to rate every game I play regardless. It's a lot of people's first jams and even first games, so drop yours and let's play them! Even if I don't get to every game, if you see a game that interests you in this thread, PLEASE go play it and rate it for them, every bit counts here in the final stretch.
For anyone willing to play/rate my game in exchange, here's my game: It's a point-and-click psychological horror game with a manga aesthetic, and is actually a sequel demo to the first game I ever published. Enjoy!

Stuffed is on my list of games to play/rate next, so I'll make sure to check it out! I'd also love an honest review, I've loved the feedback I've gotten so far and every bit helps as I work towards the game's update tomorrow after the jam is over.
Here's my game: It's a point-and-click psychological horror game with a manga aesthetic, and is actually a sequel demo to the first game I ever published. Enjoy!
This was really cool! I can't believe there aren't more ratings for this one, it's very unique and I haven't played another game like it. The art is gorgeous, especially the pixel art, and I love the slashing mechanic a lot. If I had one suggestion, I would unclutter the "other yous" that appear, because some can be hard/impossible to reach depending on where they spawn. If I could change it, I would make the other yous be in more of a sparratic line ahead of you, meaning you can easier slash them easier while also "moving forward," which I think would be very on theme for this narrative.
Anyways, I had a blast with this one! I would love to see and check out more games in this style, good luck with any future projects!
This is a really cool concept! I love what the different elements do, and how it plays on the theme of the jam. I've seen others use death a core mechanic to move forward before, but I love what each element leaves behind so that you can proceed on the next life. You guys did an awesome job with this game, especially with all of the levels you managed to finish, good job!
This is SLICK. I love the voice acting addition in here, it's always impressive when games during this jam manage to pull that off. The dice battles feel really intense, and the polish of making the camera shake and darkening the BG on impact does a LOT to aid the intensity. I've seen there be a struggle of sound mixing and design during the jam with some other games, but not this one. The music REALLY adds a lot to these battles, and the voice acting aids the music, etc. It's absolutely an awesome game, I would love to see more of this in the future!










