Thanks for the big laugh!
That’s a fair point about being able to optimize the fun out of it. When playing it nonstop for three straight weeks, I found myself decreasing the timer for hold interactions, and eventually keeping them off in the settings, so I could quickly test all of the procedural aspects. I wondered if it might backfire, but I ultimately kept things quick to respect your time.
I’ve been thinking about the unfinished basement all week. Two things I’d change: double the number of tiles you can reveal in one run, and introduce a skill component to the “combat” so death is more avoidable. I’d also like to expand it with some set pieces and story elements to give it purpose. Maybe the ground level should get a few more rooms with extra minigames and loop around in a non-Euclidean way too.
We’ll see if I have the desire to turn this into a full project. Frankly, I’m overwhelmed by it right now. It must have hit the front page or something, because it got over 500 views today.