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Melkino. I've never played this before, though I watched it on stream. It's come a long way, especially aesthetically. It looks really, really good. It's actually inspirational, so great job!


I played it on keyboard because I'm too lazy to plug in a controller. I know it would feel better with controller, so I won't fault the m+kb controls too much--one big thing though, is that you should be able to toggle running with caps lock or whatever. If you don't have a fancy keyboard, you can't hold run, a direction, AND jump at the same time (limit to key presses or something). So being able to toggle run would fix that.

Second big controls things, the controls display in the test room is really helpful, it should be on screen in the main game view, but hideable. If that's too much, at least have it on the options screen. I never would have thought to left click to air dash, otherwise.


Nitpick time:

  • Some of the textures seem too pixelated in comparison to the others. I don't know if it's a filtering thing, or if I'm just going crazy, but this picture shows what I mean, if you look at the white stones on the grass and the bits of grass on the stone compared to the stone.
  • This texture is kind of an optical illusion, it looks like it's a slope but there's a little wall there. Spooky. Super nitpicky.
  • Some text on the loading screen might make it look better. A level name, or just "Loading...", to make it not seem like the game is frozen or something. I'm sure it's a WIP, of course.
  • When you move the camera 180 by pressing R, it kind of goes into the ground for a second. You probably are aware of this.
  • Sounds super nitpicky, but the camera should be turned 180 degree at the very start. I don't see any reason to be facing that direction, unless you want to teach the player about the camera? It just feels too weird.

Less of a nitpick, something about the MC's design bugs me, and I THINK it's that the legs are too long. I think more chibi proportions would feel more "platformer main character" like. 





When running, I think she looks a lot better, because of the different proportions. Take it with a grain of salt, of course. The animations are very cute overall!


Melkino/10, well done!

Thank you Blorb! I'm flattered! 

Good point on having a toggle for running. I'll implement that. The mouse and keyeboard controlls have been a bit neglected as of now, so they need some reworking. 

And yes, good point on the controlls. I'll have them displayed on the options menu. thank you for the suggestions!

You are not crazy about the textures. It happens due to inconsisten texel denisity in some assets. I'm using an atlas with 64 x 64 textures, so I need to UV my assets as little squares over it. Some times if the polygon I'm texturing is too big, the textrure get's streched. But you are right, if it is noticeable, I'll take more care in the future.


About the loading screen, for sure, that is a good idea. I can put a placeholder "loading" for now, and later make a definitive one.

I'll soon rework the gamera, so hopefully that will fix the wierd "camera reset" movement. 

Thank you for your inputs Blorb, and for taking the time for playing!! WAGMI!!