Thank you Blorb! I'm flattered!
Good point on having a toggle for running. I'll implement that. The mouse and keyeboard controlls have been a bit neglected as of now, so they need some reworking.
And yes, good point on the controlls. I'll have them displayed on the options menu. thank you for the suggestions!
You are not crazy about the textures. It happens due to inconsisten texel denisity in some assets. I'm using an atlas with 64 x 64 textures, so I need to UV my assets as little squares over it. Some times if the polygon I'm texturing is too big, the textrure get's streched. But you are right, if it is noticeable, I'll take more care in the future.

About the loading screen, for sure, that is a good idea. I can put a placeholder "loading" for now, and later make a definitive one.
I'll soon rework the gamera, so hopefully that will fix the wierd "camera reset" movement.
Thank you for your inputs Blorb, and for taking the time for playing!! WAGMI!!