I really the Idea for the fighting system. The Visuals could be improved on I think. Also as someone who plays the games on Pc the buttons to move are a bit annoying but that's on me xD
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ForestTrail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #12 | 3.375 | 3.375 |
| Gameplay | #14 | 3.375 | 3.375 |
| Enjoyment | #15 | 3.375 | 3.375 |
| Overall | #15 | 3.375 | 3.375 |
| Art | #17 | 3.563 | 3.563 |
| Theme | #51 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Since this was intended to be played on mobile, I don't know how the speed of falling objects tracks when swiping with a finger instead of controlling a mouse on a screen, but I found myself getting dizzy, trying to follow the hearts off of the bottom of my screen. But I like the aesthetic, and the concept. Cool idea to use fruit ninja style combat. I hadn't read the game description beforehand. A short onscreen text on startup with a summary would definitely go a long way for hasty players such as me. :)
easily one of the best art styles in this jam, the music was so good too, and the gameplay was fun
Thanks for the nice comment! we made it using this palete: https://lospec.com/palette-list/patina
Well I am especially bad at this, so couldn't even beat the second enemy. The overall sprite work and audio is really nice, I do wish you would have regenerated health after each battle or something like that. I think another thing that you could have added is like cumulative damage when doing an especially good combo. Combos seem pretty important for a Fruit Ninja type game.




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