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(1 edit)

Heh, I was a doubter but it's pretty fun.

- sometimes after getting hit the player remains invisible

- getting hit with a side collision on a car going in the same direction feels cheap, speed penalty is better

- amazing hit animations

- speeding up after/at the checkpoints just before the first truck means you run into its wheels. Maybe you can boost enough to outrun it, I tried to go slow and slide. well, just remembered you can stop manually.  If you can't outrun it(I don't know how the boost mechanic works) it'd feel bad to be forced to slow down.

- some hits feel cheap, there's a 90 degree turn near the end where I hit a car right away. but I can't see it coming..

The game could get stale if collecting cans is all you do, it's a pretty 90s platformer premise. 

(1 edit)

To be honest m8, that's my current goal: make a 90s runner platformer premise (for now)

But I really appreciate you playing this, and giving good feedbacks!

  • okay, I'll note that constant invisible bug. 
    • But if i may ask, how did you get that bug? I genuinely can't reproduce that bug in my playtests
  • that speed penalty on car's side collisions is actually a good idea
  • thanks
  • yea, i guess i need to tweak the timing for that truck more
  • aye, I'll tweak those cars' timing on that 90 degrees turn

Again m8, thank you for playing, and giving me these feedbacks and ideas!

(+1)

You're welcome but consider me a noob player who only gave it 2 or three tries(not sure if I died and failed), tweaking the timings might mean a good player will suffer due to it. maybe there's a better way to avoid those collisions. 

Eyy man, good player or noob player, feedbacks will always be appreciated!