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A jam submission

Nuts!View game page

An incremental game where you build processing pipelines.
Submitted by potiondev — 2 days, 22 hours before the deadline
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Nuts!'s itch.io page

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Comments

(+1)

I tried it out for several hours,  so here are my thoughts.

Input/output arrows in pipe ui shouldn't disappear, when you click on one if that direction is already taken then it should just auto-flip the pipe. Pipe placement could be easier, maybe click and drag towards where you want your output to be. Pipes themselves are kinda confusing,  can take input from multiple other pipes but only one machine.

Some produce can be made from different materials and I'm guessing that why sometimes machines don't accept it as input, that needs a fix. In some cases you can't insert materials by hand, I think it's only when machines have 2 input areas. Have no idea how to balance recipes that require 3 items, with only 2 inputs it feels I'll always run into a problem.

Can't suggest anything for balancing, might be my skill issue, but I keep not having enough power and all the good upgrades are too far away/expensive and require unraveling all the spaghetti that I've made.

Developer

Thanks a lot for playing! I'm doing some QoL/playability fixes next and it seems like I really have to pay attention to the pipes too. The power generation is also something I made very early on and haven't paid much mind to since then, needs some balancing.

If you have the time, could you upload me a pic of what your map looks like? I'm really interested in seeing what sort of contraptions people make.

(+1)

I didn't save the working profitable spaghetti before I started experimenting here. Tried making the windmill area the main exporter of fuel, kinda works, guess if I continued I'd really need to use all those advanced pipes.

Developer

Thanks a lot!  I like the circular nut farm, very cool! 

Submitted(+1)

Spent some time to figure this game out. Took me a while to understand that a composter is needed for new plants.

Once i bought the first one, things accelerated until i maxed out my power. I thought i could get more money selling nut butter, but that didnt seem to be the case. The grinder wouldnt automatically transport butter through the pipes to the store (or i did something wrong). Manually placing butter there didnt seem to profit me that much, it just seemed it took longer to sell?.

Games graphics are neat, needs a main menu however so i can quit without pressing the window x. UI isnt that intuitive. For an incremental game you should be able to unlock things step by step. All the buildings in the shop overwhelmed me at first and it didn't seem logical that the most important building to start would cost 100 coins right of the bat.

I can see myself spend some hours building a nice nut farm with this if it gets more polish, sounds and music.

Developer(+1)

Thank a lot for playing and for good feedback! I'll try to make this a bit more user friendly for the next demo day, and your feedback is very useful for that!

Submitted(+1)

I got the first plants hooked up to autosell at the market. If there was anything else to do I couldn't figure it out. The next shop items were in the 1000s of gold which I didn't want to wait for.
Developer

Thanks for playing! Seems like I really have to rethink the whole shop UI since I actually meant the nut grinder to be the first device unlock, it costs only 30 coins and would speed up the revenue quite a bit. Makes no sense having it buried in there now that I think of it.