Updates since the last DD
v0.5.0: Consumable potions
- Consumable potions
- You can now consume some potions. The first two effects implemented are haste and sleep. Haste makes you move faster for a period. Sleep skips time, allowing you to skip some of the wait in the numerous things that require time to complete, such as farmables, quests and world spawns. Many more effects are planned and will come in the next update.
- For this to work also implemented context menu to the player inventory. The option to consume a potion is found there.
- Start of main story
- Changed the start of the new game so that the player is immediately introduced to the main story. Only the very start of the story is implemented as of now though.
- Added two new NPCs who are key players in the story, envoys for the mountain goblins and forest gnomes. The troubles between their peoples is to be the main aspect of the story.
- New devices:
- These can be purchased from the shop keeper.
- Decanter
- Temperer
- Fermenter
- Distiller
- Reducer
- Mixer
- General changes and fixes
- Items now stack
- The book now has a page for each effect, with a list of ingredients that have it.
- Player now moves a bit slower. Got some player feedback that the player moves too fast for the pace of the game. If you want to go fast, you can brew some haste potions.
- Remade the device UI and cauldron UI
- Added a context menu for the backbag and moved drop function to the context menu
- Remade A LOT of textures, including the player
- Device in progress animation now shows the color of the ingredient that is being processed
- Removed bag automatically opening after picking ingredients due to player feedback
- Water stream and press sounds should be less offensive to ears
- So many smaller bugfixes I lost count
- A big amount of small balance changes for quests, prices and effects.
- this took most of the time, hopefully it makes the game easier to get into and guides the progression.
- this also included some background work for upcoming story update.
- Picking ingredients is no longer instantaneous and has a little effect depending on which tool is used. Should 'feel' better.
- Some new status effects
- teleportation, takes you to the place where the potion was brewed
- invisibility, makes you invisible. For now, this is just for fun.
- some graphical updates
- as always, many bugfixes