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(+1)

I tried it out for several hours,  so here are my thoughts.

Input/output arrows in pipe ui shouldn't disappear, when you click on one if that direction is already taken then it should just auto-flip the pipe. Pipe placement could be easier, maybe click and drag towards where you want your output to be. Pipes themselves are kinda confusing,  can take input from multiple other pipes but only one machine.

Some produce can be made from different materials and I'm guessing that why sometimes machines don't accept it as input, that needs a fix. In some cases you can't insert materials by hand, I think it's only when machines have 2 input areas. Have no idea how to balance recipes that require 3 items, with only 2 inputs it feels I'll always run into a problem.

Can't suggest anything for balancing, might be my skill issue, but I keep not having enough power and all the good upgrades are too far away/expensive and require unraveling all the spaghetti that I've made.

Thanks a lot for playing! I'm doing some QoL/playability fixes next and it seems like I really have to pay attention to the pipes too. The power generation is also something I made very early on and haven't paid much mind to since then, needs some balancing.

If you have the time, could you upload me a pic of what your map looks like? I'm really interested in seeing what sort of contraptions people make.

(+1)

I didn't save the working profitable spaghetti before I started experimenting here. Tried making the windmill area the main exporter of fuel, kinda works, guess if I continued I'd really need to use all those advanced pipes.

Thanks a lot!  I like the circular nut farm, very cool!