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I really like this game, just wanted to say that you have done a wonderful job and should be proud of this awesome demo you've created. I can definitely se the love and care that's been put into the art, music, dialogue and gameplay. And having played a lot of Nowhere Prophet, this is a really nice change of pace being faster overall.

Some key pieces of feedback quality of life wise:

1. Enemies need a * or something to show they have an effect on their battlefield small pictures would be nice to have a keyword thing or at least a picture symbology like a small sphere to show a card gives its allies a barrier. I kept forgetting during gameplay that a specific enemy had an effect.

2. It would be nice to have a sword to show melee or ranged on each card so you don't have to click inside of it.

3. Enemies need a range to show how far and where they'll walk so you can avoid melee enemies.

4. This is just a personal opinion, but I would rather have the option or completely remove the emojis because it feels like the dialogue is texting on a phone and makes it hard to take seriously especially when you are talking to a tyrant who's enslaved and killed people and just reacting with an angry face emoji. I think the dialogue implies what emotion there is and it is unnecessary.


Great job on this and best wishes to completing this game Martin!

Thanks for the kind words, Oreo! 

1. I agree. This is something I still want to add. Ideally with different icons for the different trigger conditions. I think it might help players understand things better. If I could go back in time I would turn all of these things into stickers so enemies with triggers would just have a sticker on them. However the way the game is built that would be too much of a change. But I'll find a way

2. The goal is that the character's portrait tells you that. I used to have icons for that but that just felt like it cluttered the screen

3. There is no movement range. You can not avoid enemies through staying away from them. 

4. That's fair. I like them but I understand that they are a strange stylistic choice. They're mostly out of necessity because I don't have the budget for different facial expressions for the characters. In an ideal world these would be little chibi versions of the characters, but that might also be silly. I'm not sure.