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(3 edits)

Turning on AA in the dx12 version—or changing the mode more than one time—causes a crash. Vulkan doesn't have this issue, but my game seems to generally run better in dx12, so I've continued to use that regardless of the minor issue.

Also, two of the four default cameras in the kobold cowgirl scene (bedroom) seem to be obscured by the blankets or pillows (something blue).

Also also, the fade to black when using the first aid spell seems somewhat unnecessary, as if a cutscene was meant to go there but was forgotten. On the subject of cutscenes, the ability to skip the bath cutscene—at least after it has been obtained in each new run—would be a nice feature. (You can skip cutscene while the minotaur is regenerating, but not after it's ready.)

Also also also (since at this point I'm just editing this comment to include more stuff that I run into), I have had a handful of instances in which I reach the alien floor and it has only two of the required three buttons to reboot and enter ng+.

Thanks for the bug reports.

I'm not sure what the deal is with the AA option.
On my end it doesn't crash the game, but it freezes up my computer for a solid 10 seconds before working again.
It seems to work better in the newer Godot 4.6 build though.

Bed camera has already been fixed.

The minotaur skip is a bit tricky.
Ideally skipping would snap to the decision prompt, then another skip would end the cinematic.

And I've added an additional safety to the alien floor buttons.
When one of them is pressed, the game now fixes the total count if any are missing.