Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zorbyn

2
Posts
14
Following
A member registered Jan 28, 2022

Recent community posts

(3 edits)

Turning on AA in the dx12 version—or changing the mode more than one time—causes a crash. Vulkan doesn't have this issue, but my game seems to generally run better in dx12, so I've continued to use that regardless of the minor issue.

Also, two of the four default cameras in the kobold cowgirl scene (bedroom) seem to be obscured by the blankets or pillows (something blue).

Also also, the fade to black when using the first aid spell seems somewhat unnecessary, as if a cutscene was meant to go there but was forgotten. On the subject of cutscenes, the ability to skip the bath cutscene—at least after it has been obtained in each new run—would be a nice feature. (You can skip cutscene while the minotaur is regenerating, but not after it's ready.)

Also also also (since at this point I'm just editing this comment to include more stuff that I run into), I have had a handful of instances in which I reach the alien floor and it has only two of the required three buttons to reboot and enter ng+.

Bit more nebulous of a story idea—and maybe the game is too far into development to consider it anyways—but it would be really cool to have the stories follow the change in scenery over the centuries. Think it's been mentioned that the vampire is quite old, so it would be neat to have stories that show how she started her life as a vampire, saw the city grow, watched the witch move in one day, witnessed the first rise and fall of the arachne, and other landmark events that lead to the current setting of the world. Would be cool to see it end with the introduction of the protagonist from Knightly Passions, or even a fully realized story involving the two, that goes beyond the scope of the original story's events (vampire CG when).