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Spatium ball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #284 | 3.469 | 3.469 |
| Gameplay | #441 | 3.000 | 3.000 |
| Audio | #556 | 2.906 | 2.906 |
| Innovation | #631 | 2.781 | 2.781 |
| Overall | #680 | 2.839 | 2.839 |
| Visuals | #814 | 2.688 | 2.688 |
| Theme | #1074 | 2.188 | 2.188 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The balls are in "strange places" in space!
What code and assets did you not make from scratch during the jam (if any)?
The music was taken from Open Game Art, so not made during game jam time.
How many people worked on the game?2
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Comments
well, i am not sure if i played this game correctly coz i keep losing,any instructions, inputs, etc?
Click on the red balls to kill them, the blue ball is the player! When the blue ball dies, you lose, so by getting upgrades and clicking accurately will make it so you can beat the game.
This game was a lot of fun, though for the sake of my RSI I wish the auto-clicker upgrade was available sooner, haha!
The bouncing movement felt great and it was very satifying the hunt down the weak balls and finish them off.
I might've like a level in between the two that existed, as the jump between them felt quite significant, but that's the kind of thing you can tweak once the jam is over - you managed to make a really good foundation in the time. Great job!
Pretty fun incremental game. That last upgrade for the mouse laser plays the sound so fast it sounds like a laser.
I had fun playing the two levels, but the scaling between levels did feel a little strong.
The pinball bumps felt good. The black holes completely stopping damage was interesting, but didn’t really feel that good when the player ball got trapped in it. It stopped the bounciness.
Upgrades felt decently impactful, but were a bit basic.
The balls were a little small for clicking when in motion, so it took some time to get used to it. Felt kinda like an aim trainer on the harder difficulties. I wonder if it’s because it’s embedded and not fullscreen.
Overall it’s a pretty fun incremental game. A bit simple right now, but it’s a good start.
Very interesting idea! I think the balls were a bit small to click sometimes but still pretty cool.
nice game, maybe the balls are a bit too small, it's hard to aim for me, and the black holes frustrate me because it's making the balls you have to aim at move in random ways, but the game is nice apart from that!
Enjoyed the game! The power balancing feels really good. My only tip would be to polish the clicking on the orbs/balls, as it felt a bit unresponsive at times. Great job though
Enjoyed playing this game! Engaging with a good incremental system. The difficulty jump after first win made the game feel a little tedious relying on many upgrades before we didn't die instantly. Overall great fun :)
Thanks for the feedback on the balancing! It seems like we did make the jump after the first level too difficult, sorry about that. Thanks for playing!
All good, it was still fun and engaging, definitely one of the best we've tried out so far!