i love what a neat little experience you've put together out of all these weirdo skills and encounter designs. i had a great time figuring out a route that would let me beat the game if i was... "indecisive". the process of learning what different skills i can learn from losing different battles was really rewarding, particularly for how hard i had to go out of my way to figure out how to lose them. i feel really lucky that i accidentally poisoned myself fighting a wizard on my first playthrough, because it resulted in me losing very quickly against a hehehe, and i realized on a subsequent playthrough that that's not an easy thing to do at all. and skills i got from losing hard-to-lose battles (particularly alluring song) really saved my ass in the fight against the moon. so, really creative and interesting little rpg possibility space. thanks for putting it out there so i can enjoy it and learn from it >:3
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I'm really happy to hear that you had a good time with this. The fun part with the whole "losing against easy enemies to get their skills is actually quite hard" thing was one big accident, that I wish I realized a day earlier than I did. It's such a fun and interesting way to play around with what battles can be used for, and I'm glad someone besides me was able to pick up on it, really.