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(+2)

Great ideas! I initially planned to have the bird simply hit the ground if you collide with anything, but felt that it might encourage players to just plow through the levels, since there's effectively no penalty for crashing. Maybe a life system would be a fitting middleground, where you can crash 3 or 5 or however many times before a game over.

I will check out Midnight Echoes, thank you for the recommendation.

(3 edits)

Absolutely! Time is our most valuable resource as players. If a fail state is important, then lives like that would work pretty well. But to be clear, the current arcade-like approach of immediate and permanent death is fun too!