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(3 edits) (+2)

Nice submission! It’s a solid start. You should check out Midnight Echoes from our second jam, not only because of the similarities, but in how the levels are designed and introduce progressively harder challenges. That said, I do appreciate its current simplicity a lot. Perhaps I would make one change: when you crash, just land on the ground, and let folks get back up and explore the same level until they get to the exit. I’m pretty sure birds are resilient like that? That would encourage me to explore and experiment with the world and the mechanics. Maybe there could be some secret bugs to eat along the way too?

(+2)

Great ideas! I initially planned to have the bird simply hit the ground if you collide with anything, but felt that it might encourage players to just plow through the levels, since there's effectively no penalty for crashing. Maybe a life system would be a fitting middleground, where you can crash 3 or 5 or however many times before a game over.

I will check out Midnight Echoes, thank you for the recommendation.

(3 edits)

Absolutely! Time is our most valuable resource as players. If a fail state is important, then lives like that would work pretty well. But to be clear, the current arcade-like approach of immediate and permanent death is fun too!