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(+1)

Just finished, and I wanted to comment specifically about how much I like the double-jump, haha! Sure, as others have noted, it feels unintuitive initially, but learning how to make it into a forward-propelling jump by facing the opposite direction felt very skillful, and also really unique. (I don't think I've ever seen a double-jump like this before, so it's exciting to see a new twist on the mechanic!)

Of course, it's a difficult platformer (feels especially Kaizo-inspired, to me), so this particular double-jump makes sense here. Admittedly, I like difficult platformers, so I wouldn't fault anyone for bouncing off it. I just wanted to express my appreciation for it here!

thank you!

i was honestly very satisfied coming up with the double jump mechanic. i thought of it like 3 days into the jam, as a way to add a bit of, as you said, kaizo flavor to the game, and i was like... this is perfect, because it's so conceptually simple (just a double jump that's backwards) while also having that difficulty to it and feeling unique.

it's also part of my continuing theory that making sex games leads me to novel places/mechanics because the only reason i came up with this is i'm like: well, i'm making a sex game, so what if your special platforming ability involved your dick? well, surely it would propel you in the opposite direction your dick is pointing... aha! backwards double jump!