thank you!
i was honestly very satisfied coming up with the double jump mechanic. i thought of it like 3 days into the jam, as a way to add a bit of, as you said, kaizo flavor to the game, and i was like... this is perfect, because it's so conceptually simple (just a double jump that's backwards) while also having that difficulty to it and feeling unique.
it's also part of my continuing theory that making sex games leads me to novel places/mechanics because the only reason i came up with this is i'm like: well, i'm making a sex game, so what if your special platforming ability involved your dick? well, surely it would propel you in the opposite direction your dick is pointing... aha! backwards double jump!