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(1 edit) (+1)

Pretty good, the car tends to get stuck a lot, the gear shift feels like moving through viscous liquid, there is no engine damage that discourages shifting too high or too low, and the car tends to drift (which would be fine if the PC controls had more finetuning, though that's entering procedural steer territory), the road ends abruptly.

Also, is that turkish? it's a bit too quiet.

(+1)

Thank you for the feedback! Yes, there is a lot to improve gamefeel-wise, that is sure, and some design elements are currently missing as it is a really quick prototype (3 weeks). We are back into pre-production now.
The first radio station broadcasts Uyghur music, which is indeed close to Turkish. The game will be set in a region inspired by the Gobi Desert.  

(+1)

I want to apologize since the initial message was overwhelmingly negative, I liked the demo and liked it when I could get the car under control but found myself interrupted frequently.

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No problem ! I didn't even take it negatively. It's always important to get honest feedback.