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(3 edits)

Do you have any idea of what could've caused that glitch? It's fine if you only have a vague idea or don't know.

To be completely honest I don't really know how to make navigating the town accessible. Do you have any suggestions? One of my ideas was to play sounds unique to each house when the player is near them. (Like for example drinks clanking at the bar or something). Another idea was to have a dynamic soundtrack where the song would change a little depending on where you were in the town.

No idea what cause that glitch, really. Maybe I left the window and came back?

Sounds specific to each building is a good idea. Same for having some landmarks like a fountains that makes a noise you can position. Duck pond, playground, stables, whatever has a unique sound.

Different floors with different sounds. Crunchy gravel, swishy grass. Different footsteps sounds could help guide people.

Some times the sound for bumping into walls won't play. That doesn't help either.

I see. That makes a lot of sense! Thanks for the feedback