Nice to see you again, ChanceOfFire. Another enjoyable visual novel, as always.
This one felt very low stakes, causal, and sweet, and it did that well. While most of the choices were more about giving your character a bit of personality and didn't make a huge difference to the overall story, they still felt like there was a difference. At no point did I feel like there was a wrong choice, but I still felt encouraged to make choices that felt right to me. Sometimes it's nice to play a game that is just a simple and sweet walk in the park, and this felt like that.
I enjoyed looking for the magnifying glasses to collect the memories. I liked that I could look at each memory at the flower house, and learn a little bit more about the characters. I think it would have been nice if there had been a memory at each of the different locations you could visit, instead of only having six. The first several locations I visited all had memories to find, so once I got all six I wasn't sure whether or not the other locations didn't have memories at all or if they didn't have them because I already found six. I played through a second time going to places in a different order to make sure I didn’t miss anything. If you wanted to add more, I could see either only letting you find six in a single playthrough (thus encouraging someone to play again to see the others), or adding a second page to the memory page so you could collect them all in a single play working.
The watercolor backgrounds were lovely. They did a good job of setting the feeling of each location and were just pretty to look at. I think it would have been nice if the map had a similar look and feel to the other backgrounds though. The characters being a different art style worked, so that they were clear and stood out, but the map being different felt a little jarring to me.
I did notice a couple of typos.
When I picked "Aiden" for the hero's name, the name used in game was "Arthur". When I picked "Elaine" for the heroine's name, the name used in game was "Diane". The other names all seemed to match up just fine.
When deciding whether you wanted to use assist mode or not, the disable option said "moe" instead of "mode".
At the River, there was a point where it said "This should be a good spot for a wefie" which I think was suppose to say "selfie".
One other note I wanted to make in regards to something you said in the devlog (and it's something I sometimes need to remind myself of as well). If making VNs is something that brings you joy and/or comfort, it's okay to make more even if they're not getting the views and plays you might hope for. If it's something you enjoy doing, it's good to do even if it's just for yourself. Of course, if you are starting to feel burnt out by them or otherwise aren't enjoying them as much, taking a break is absolutely the right thing to do. Don't feel like you need to keep making more if they just aren't hitting right for you at the moment. I just don't want to see a fellow creative person giving up something they enjoy because it's not popular enough, you know?
Another thing to acknowledge, one of the best ways to get other people to view and play your games if you are putting them into jams is playing and commenting on other people's games. The first couple of jams we were both in, I didn't notice you being very active in them and that had me putting your games as ones to play only after playing other folks if time allowed. I was really happy seeing your comments on this jam (not just to my game, but others as well), and it makes me more likely to play your games in other jams moving forward.