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(+1)

Great idea to combine socket-based scouting with a time limit system! However, because the character's vision is still quite narrow, it's hard to tell when a platform is moving far away. Adding visual cues like conveyor belts in the background would make it much easier for players to understand their surroundings. Adorable cats, and my heart skipped a beat when the lightbulb broke. Such a fun experience!

I 100% agree! We had background assets ready to go, but we ran out of time, so there's only a few levels using a handful of background assets, which could have helped navigate the level. Thank you so much for your time and your feedback! It's greatly appreciated. :)